Friday, August 11, 2017



Wizards and their familiar  
While wizards are not the only ones that can have familiars they are the most common to have them. So what is a familiars? It is an animal that bounds itself on a mental and physical level with someone. The wizard or “controller” and now see though the animal’s eyes, hear though its ears, and smell though its nose. When a wizard uses one of these powers they are left in a semi unconscious state and can be easily surprise attacked. The bond is so strong that if one of them eats they both get full. If the familiar kills or does anything you should treat it has if the player had in the way of kill points. The wizard can even cast their spells though the familiar.  There bond is so strong that they even share a life energy there are a few different rules here and it is up to you do decide which one you’re going to use in your realm.

1.     The wizard and familiar share HP. If one gets hit they both are wounded. If either die the other dies
2.     The familiar has ½ hp of its master. And each take their own damage if the familiar dies the wizard loses ½ his total HP not till be regained by resting and -1 con. The wizard cannot call a new familiar till they level up again.
    
As the RM you may want to just pick the Animal that the player gets as a familiar. Often the randomness and having your player feel like thy and there dice had a hand in picking can be half the fun. With that in mind here are a few ways that RM’sin the past have handled handing out familiars.

1.     Player rolls off a list made up on the spot by the RM of animals near by
2.     Players must seek out a place of high magic in order to cast it like a druids grove where sick and dying animals will give up part of their free will because the bonding will grant the youthfulness and a life span now of the wizard. (roll off list below) 

How every you choice to handout the familiar remember that when the wizard is not taking control you the RM is and the animal can be helpful or get the player into trouble.

  
Roll 1d00 off list below then find that list and roll 1d100 of it.

Type list
01-40 common
41-79 mixed
80 - 100 Mazith rare




Common
1.     Buffalo
2.     Squirrel
3.     Otter
4.     Elephant
5.     Eagle
6.     Lion
7.     Snake
8.     wild cat
9.     wild dog
10.                         Lizard
11.                        Albatross
12.                        Alligator
13.                        Alpaca
14.                        Parrot
15.                        Badger
16.                        Beaver
17.                        Sheep         
18.                        Black bear
19.                        Buffalo
20.                        Crow
21.                        Anaconda
22.                        Goose
23.                        Ant
24.                        Antelope,
25.                        Hare
26.                        Armadillo
27.                         Tortoise
28.                         Jackal
29.                         Turkey
30.                         Magpie
31.                         Owl 
32.                        Pelican
33.                        Sea Lion
34.                        Baboon
35.                        Badger, honey
36.                        Bald eagle
37.                        Deer
38.                        Gecko
39.                        Bat
40.                        Bear, grizzly
41.                        Bear, polar 
42.                        Beaver
43.                        Gazella
44.                        Vulture
45.                        Rhinoceros
46.                        Spider monkey
47.                        Swan
48.                        Kangaroo   
49.                        Deer
50.                        Monkey
51.                        Macaw
52.                        Duck
53.                        Shark         
54.                        Wildebeest
55.                        Boa
56.                        Boar, wild
57.                        Bobcat
58.                        Dolphin
59.                        Lemur
60.                         tortoise     
61.                        Camel
62.                         Tiger
63.                         Cobra
64.                         Raven
65.                         Python
66.                        Catfish
67.                        Cheetah
68.                        Flamingo
69.                        Cobra
70.                        Iguana
71.                         Armadillo
72.                         Raccoon
73.                         Seal
74.                         Wolf
75.                         zebra
76.                        Cougar
77.                        Cow
78.                        Coyote
79.                        Crab
80.                        Crocodile
81.                        Crow
82.                        Deer
83.                        Mule
84.                        Dove
85.                        Dragonfly
86.                        Viper
87.                        Stork
88.                         Penguin
89.                        porcupine
90.                         flamingo
91.                        Mongoose
92.                        Moose
93.                        Beaver
94.                        Zebra
95.                        Platypus
96.                         gopher
97.                        Polar bear
98.                        Polecat
99.                        RM choice
100.                   Players choice off this list



Mixed Mazith and common list
1.     RM's choice
2.     players choice off this list
3.     lighting bird
4.     toy ape
5.     Armor Cat
6.     Armavark
7.     Apeling
8.     Avagriff
9.     Anttis
10.            ardvark
11.            alligator
12.            alpaca cria
13.            armadillo
14.            Aceit
15.            Ace worm                     
16.            Battle bugs
17.            bell fish
18.            Bat
19.            Beaver
20.            Bit
21.            Culow
22.            Casper
23.            coral griffin
24.            Camel
25.            Cat
26.            Cat
27.            Cat
28.            Caterpillar
29.            Cheetah
30.            Chicken
31.            Chimpanzee
32.            Cobra
33.            Cockroach
34.            Crocodile
35.            Crow
36.            Cuckoo
37.            Crazy Dodos
38.            Dogule
39.            Dark griffin
40.            Dog
41.            Dog
42.            Dog
43.            Dolphin
44.            Dragon mite
45.            Ealo
46.            eye mock
47.            Ecohawk
48.            Eagle
49.            frog
50.            Elk
51.            eco mite
52.            Fazzer
53.            forest bear
54.            Fuzzy Lizard
55.            Falcon
56.            Ferret
57.            Fox
58.            Frog
59.            frog
60.            Fardoe skunk
61.            Gamewa
62.            grinder worm
63.            Garzan
64.            Gazelle
65.            Gerbil
66.            Goose
67.            Gorilla
68.            Gull
69.            Gorgon
70.            Grass snake
71.            Glow spiders
72.            ghost cat
73.            Gail parrot
74.            Gail griffon
75.            Hice lizard
76.            hou
77.            holler monkey
78.            Hawk
79.            Hedgehog
80.            Imoo
81.            Issom
82.            Iguana
83.            Idle Wasp
84.            Ice toad
85.            Idle moth
86.            Idle caterpillar
87.            Jim holes
88.            Joylong
89.            Jaymoo
90.            Jay
91.            jumper monkey  
92.            K-bat
93.            Kail
94.            Kangaroo
95.             Fire fox
96.            Kingfisher
97.            Kicking beetle
98.            Lemon lizard
99.            Nasher
100.       Layvan








Mazith rare list

1.     Ruby horned rhino                           
2.     Golden hooves zebra    
3.     Diamond eye mouse               
4.     Mirrordos bat               
5.     Golden claw bear
6.     Golden fleece sheep      
7.     Cooper tail mouse        
8.     Stew                    
9.     Diamond horn moose   
10.                        Ivory horn deer             
11.                        Jeweled spotted toad    
12.                        Onyx beck owl              
13.                        Steel scaled snake
14.                        Emerald tipped feather swan

15.                        drake
16.                        dragoon
17.                        flog
18.                        Fire cat
19.                        griffion
20.                        hip griffon
21.                        toy eye of beholder
22.                        displacer beast
23.                        phoenix
24.                        toy phoenix
25.                        congor cat
26.                        leat cat
27.                        elfen halk
28.                        elvin cat
29.                        elven wolf
30.                        elven dog
31.                        elven stag
32.                        elven horse
33.                        TBG wolf
34.                        TBG snake
35.                        TBG bat
36.                        TBG lizard
37.                        rock dog
38.                        ice dog
39.                        fire cat
40.                        spot lizard
41.                        sparkal cricket
42.                        stone panther
43.                        giant chickin
44.                        cover bee
45.                        flying fish
46.                        gravity fish
47.                        luck louse
48.                        vincen gout
49.                        Von Weasel
50.                        Vincen slug
51.                        Vincen chicken 
52.                        lock cat
53.                        Limagriff
54.                        Mirror mouse
55.                        Moonlight felines
56.                        monsoon hound
57.                        Moon rat
58.                        Nule
59.                        Great island turtle
60.                        Nightingale
61.                        Nail hamster
62.                        Nail frog
63.                        Ostgatter
64.                        Prince frog
65.                        Persher
66.                        Quwinder
67.                        quentar
68.                        Quick sparrow
69.                        Quiet crow
70.                        Rivergriff
71.                        ruegin
72.                        Roper
73.                        ruby spider
74.                        rainbow spider
75.                        Star raven
76.                        Star griffon
77.                        sky dolphin
78.                        sound ray
79.                        shard hawk
80.                        Torlin lizard
81.                        Tatar
82.                        Underbur
83.                        utars
84.                        Underhold Beaver
85.                        Zed owl
86.                        Zed monkey
87.                        zed hyena
88.                        zed rat
89.                        dragon kin roll again off common list add dragon
90.                        unicorn kin roll again off common list add unicorn
91.                        Jeweled dragoon
92.                        metallic dragoon           
93.                        Unicorn
94.                        Pegasus
95.                        toy Pegasus
96.                        Pegasus kin roll again off common list and make them part 
97.                        toy animal roll again off common list and make them only around 3-4 inches tall

98.                        toy mixed breed roll 2 times off common list and mix them and make them only around 3-4 inches tall
99.                        giant animal roll again off common list and make twice the size
100.                   lore animal (see Lore list below)





Saturday, August 5, 2017

Mazith time line


When we first started playing Mazith, we started out as cave men and played out each part of  a history that is long and covers almost  every stile of game play with in it's time line. if you like playing games with laser guns and space ships we have a time period for that. If you like playing horror games and playing vampires and what not we have a time period for that. If you like the classic dungeons and dragon style questing we have lots of time periods of that. Even if you like playing old west or modern times we have time periods that are for you. Basically if you like to role play you will like Mazith!

here is some basic information about our time line and time periods   

Time-line 

Key to time periods 
T= a period called time
WI= a period after World War I ended
WWII= a period after World War II ended
WWIII= a period after World war III ended
Dark= a period after WWIII but before the planet was livable again
AD= after dark the planet becoming livable again
AP= after the apocalypse

T period is divided into 4 sections.
Section 1: This time period is marked by the discovery of fire and the wheel. Only human, high elf, dwarf, pixie, fairy, barbarian, and classic reptilian men are playable races during this time. Classes that can be played are fighter, thief, and ones that use nature magic such as druids and rangers.

Section 2: this time period is marked by the discovery to read and write as well as metal working, farming, animal training, and mining. At this time Mazith looks like your classic Mid-evil society. The playable races and classes are the same as section 1 with cleric and townsfolk added to the class list. 

Section 3: this section is marked by the discovery of base magic arts also in this time period dwarfs invent sailing. The bow becomes popular to others races than elf allowing archers to be played now.

Section 4: this time is marked by the star and end of World War I or the elf and dwarf war. The war was started by a language mistake that lasted many years with many deaths on both sides the war looked like the elves were going to win until an unlikely teaming up of the dwarfs and the pixies. The small allies gave the dwarfs the upper hand as spies and scouts. This makes spies playable.

WWI: this part of the time line starts at the end of WWI and goes to the end of WWII this time is also divided into 4 sections.

Section 1: at this time elves and dwarfs are greatly outnumbered by the humans that stayed out of WWI also Gnomes first start appearing across the land. Humans formed many kingdoms while elves hide out in small groups across the world forming over generations into the different types of elf.

Section 2: this time is known as the time of kings. The dwarven kingdom divides into the known dwarven clans, also brownies and sprites become worldwide known. The magical arts start becoming more defined. Playable now are wizard, illusionist, druid and dream warriors. This time is famous for many battles and small wars such as the war of the 5 kingdoms, the battles of high water, the dark elf revaluation and many more.

Section 3: this time period is identified by most of the world’s kingdoms beginning to bend to religious rule and thus beginning many holy wars and battles. A few new races start to become well known in this time period. Centaurs are now playable so is lycanthrope and living vampires as well as the other cursed races. A new field of magic and combat is established making wild crafters, creators and shaman available to play. In the combat arts are monk, assassins and cat burglars.

Section 4: This time period is marked by the start of the Second World War also known as the great troll war. A time when ogre, goblin, troll, orc and classic reptile men teamed up together to try to wipe out humans, elves and dwarfs, a few years of unified monsters attack and elves, dwarfs, and humans put aside their differences to take on the unified monsters. Before the end of this time period most of the planet has been ravished by wartime. Same races and classes as before.

WWII this part of the time line starts at the end of WWII and goes to the end of WWWIII. This time period is divided into 7 sections.

Section 1: This is known as the time of recovery. WWII has just ended most monster-kind has been forced underground or into hiding. Many new kingdoms arriving ruled by the heroes of the war.

Section 2: this time is known by historians as the great leap and the beginning of this 1000 year span. Mazith is attacked by an alien race known as insectiods, the war ends with the insectiods leaving the planet but in their exit they leave behind much of their crystal technology that the elves quickly adapt as their own. A few years after the 12 year war a very advanced race called perlexians crash land on Mazith. 2 kingdoms discovered the crash. The kingdom called the Lord Knights found the ship itself and the kingdom called the Wilted Rose found the escape pods.

Section 3: This time is know as the first space race and by other historians as the great cold war. Both the Lord Knights who start calling themselves the U.C.O.  and the Wilted Rose not only spend countless resources and time reverse engineering the alien technology but also engage in a land grab war to unify Mazith under one or the others control. Lots of new townsfolk classes emerge at this time from computer tech to laser weapons engineer. Hawk men are also playable at this time.

Section 4: the first part of WWIII starts with million of lives lost because of the new technology but the violence is short lived as the U.C.O. Tech is far superior to the Wilted Rose's  and the war is thought to be over with the U.C.O controlling 95%of the globe.

Section 5: There is 500 years of peace. Monster-kind is still recuperating from the Second World War and has fallen into individual clans still hidden into deep forest and caves. The army of the /wilted Rose ate at this time is nothing but small terrorist groups scattered and looking for direction and the U.C.O. governs the world with a no taxation policy and focuses its time on education and betterment of the common man. Heroes from the first part of the war retire and become everything from shopkeepers to governors and mayors it is truly a time of profit and peace.

Section 6: When someone says they are talking about WWIII, this is the time they are truly talking about not the earlier U.C.O. and the Wiled Rose battles at the start of this time. In history agents of the Wilted Rose worked tirelessly in secret to reunify the monster kingdoms and to supply them with tech shields and laser weaponry. The leader of the Wilted Rose make many dark deals with Rodan the God of Hell and to Bones the God of the undead both granting him armies of demons and horde of zombies, led by necromancy clerics and vampire lords. With the new allies and weapons the Wilted Rose had stockpiled during the 500 years of peace. They were almost ready but waited two more years until they had bought enough governors and rulers of the territories that when they attacked they would have places to get resources from.

Section 7: The largest war in Mazith history in this section of time 10,000 died daily also in this time both sides of the war achieved a full time space presents and colonized many worlds of which they terraformed to be able to do so. While the war in space was being won by the Wilted Rose the U.C.O. still was stronger on the ground.

Dark: this time period starts at the end of WWIII and before the world becomes 
Livable again.   

Section 1: Cold war breaks out on Rodans' Island and in a finale strike the wilted rose lunches 12 uranium atomic bombs and 10 plutonium bombs. The uranium bombs had a blast yield of 1500 kilotons of TNT and contained 1400 pounds of uranium the plutonium bombs which had a blast yield of 210 kilotons and was filled with 62.0 kilograms of plutonium. In addition to these were 32 terraforming missiles which changed the planets look at a genetic level plus there were 45 mini bombs that released everything from super flu, super creation and genetic mutations across the world.

Section 2: There is a 50-100 year of the planet dying off. The only living things that can servie on the surface of the planet is the lycans, vamps, and the decayer making these cursed races playable.  There are a few humanoids that make it underground to safety.

Section 3: Alicen Roach was the first creature kin to thrive, she soon found others like herself and the creature kin society begins. Making creature kin, felionians and canine men and reptile men all playable.

Section 4: The planet starts the heal itself and people start coming out of hiding . During this section Alicen works with druids, rangers forest spirits and guides to help heal the planet.


After dark: during this time period a lot of important things take place.

Section 1: There is 520 years of regrowth and life is normal with the exception that there is no more tech as the Goddess Eve has banished all technology.

Section 2: Many major cities are founded and become established. Magic City, Nipon, and Beast Island are just a few to do so. About ½ of the Gods on the Gods list ascend during this time as well.

Apocalypse: This time is after the peaceful time of regrowth straight to the planet having to reset and heal itself once more.

Section 1: In this time the son of the greatest thieve of all time wants to do one better than his father. He first buys all the magic shops all over the planet and closes them, he then has all people who can make magical items killed and burns libraries so that no one can learn to do this magic. He open a magic shop on Bombay Island. When all this is done he goes to his father boasting that he just stole magic from the planet.

Section 2: Woodons a rare race of merchants strip all minerals from mines this makes all things made from minerals very valuable.

Section 3: A cult leader named Puff has the intention of assassinating the members of the legend group but before he can pull this off he, himself is killed. This action started many things as he had time release bombs that would be triggered if ever he should die. These bombs release 2 very distinct effects the first is that all life forms intelligence and wisdom revert to the intelligence and wisdom of a cave man. This part dies off in a few days. The other part kills every one with a charisma over 25 and an intelligence over 21 killing all magic users. The second part was known as the Glitter plague as she was his main target.

Section 4: A number of on going adventures and quest take place and will documented in future books.