When we first started playing Mazith, we started out as cave men and played out each part of a history that is long and covers almost every stile of game play with in it's time line. if you like playing games with laser guns and space ships we have a time period for that. If you like playing horror games and playing vampires and what not we have a time period for that. If you like the classic dungeons and dragon style questing we have lots of time periods of that. Even if you like playing old west or modern times we have time periods that are for you. Basically if you like to role play you will like Mazith!
here is some basic information about our time line and time periods
Time-line
Key to time periods
T= a period called
time
WI= a period after
World War I ended
WWII= a period
after World War II ended
WWIII= a period
after World war III ended
Dark= a period
after WWIII but before the planet was livable again
AD= after dark the
planet becoming livable again
AP= after the
apocalypse
T period is divided into 4 sections.
Section 1: This
time period is marked by the discovery of fire and the wheel. Only human, high
elf, dwarf, pixie, fairy, barbarian, and classic reptilian men are playable
races during this time. Classes that can be played are fighter, thief, and ones
that use nature magic such as druids and rangers.
Section 2: this
time period is marked by the discovery to read and write as well as metal
working, farming, animal training, and mining. At this time Mazith looks like
your classic Mid-evil society. The playable races and classes are the same as
section 1 with cleric and townsfolk added to the class list.
Section 3: this
section is marked by the discovery of base magic arts also in this time period
dwarfs invent sailing. The bow becomes popular to others races than elf
allowing archers to be played now.
Section 4: this
time is marked by the star and end of World War I or the elf and dwarf war. The
war was started by a language mistake that lasted many years with many deaths
on both sides the war looked like the elves were going to win until an unlikely
teaming up of the dwarfs and the pixies. The small allies gave the dwarfs the
upper hand as spies and scouts. This makes spies playable.
WWI: this part of the time line starts at the
end of WWI and goes to the end of WWII this time is also divided into 4
sections.
Section 1: at this
time elves and dwarfs are greatly outnumbered by the humans that stayed out of
WWI also Gnomes first start appearing across the land. Humans formed many
kingdoms while elves hide out in small groups across the world forming over
generations into the different types of elf.
Section 2: this
time is known as the time of kings. The dwarven kingdom divides into the known
dwarven clans, also brownies and sprites become worldwide known. The magical
arts start becoming more defined. Playable now are wizard, illusionist, druid
and dream warriors. This time is famous for many battles and small wars such as
the war of the 5 kingdoms, the battles of high water, the dark elf revaluation
and many more.
Section 3: this
time period is identified by most of the world’s kingdoms beginning to bend to
religious rule and thus beginning many holy wars and battles. A few new races
start to become well known in this time period. Centaurs are now playable so is
lycanthrope and living vampires as well as the other cursed races. A new field
of magic and combat is established making wild crafters, creators and shaman
available to play. In the combat arts are monk, assassins and cat burglars.
Section 4: This
time period is marked by the start of the Second World War also known as the
great troll war. A time when ogre, goblin, troll, orc and classic reptile men
teamed up together to try to wipe out humans, elves and dwarfs, a few years of
unified monsters attack and elves, dwarfs, and humans put aside their
differences to take on the unified monsters. Before the end of this time period
most of the planet has been ravished by wartime. Same races and classes as
before.
WWII this part of the time line starts at the
end of WWII and goes to the end of WWWIII. This time period is divided into 7
sections.
Section 1: This is
known as the time of recovery. WWII has just ended most monster-kind has been
forced underground or into hiding. Many new kingdoms arriving ruled by the
heroes of the war.
Section 2: this
time is known by historians as the great leap and the beginning of this 1000
year span. Mazith is attacked by an alien race known as insectiods, the war
ends with the insectiods leaving the planet but in their exit they leave behind
much of their crystal technology that the elves quickly adapt as their own. A
few years after the 12 year war a very advanced race called perlexians crash
land on Mazith. 2 kingdoms discovered the crash. The kingdom called the Lord
Knights found the ship itself and the kingdom called the Wilted Rose found the
escape pods.
Section 3: This
time is know as the first space race and by other historians as the great cold
war. Both the Lord Knights who start calling themselves the U.C.O. and the Wilted Rose not only spend countless
resources and time reverse engineering the alien technology but also engage in
a land grab war to unify Mazith under one or the others control. Lots of new
townsfolk classes emerge at this time from computer tech to laser weapons
engineer. Hawk men are also playable at this time.
Section 4: the
first part of WWIII starts with million of lives lost because of the new
technology but the violence is short lived as the U.C.O. Tech is far superior
to the Wilted Rose's and the war is
thought to be over with the U.C.O controlling 95%of the globe.
Section 5: There
is 500 years of peace. Monster-kind is still recuperating from the Second World
War and has fallen into individual clans still hidden into deep forest and
caves. The army of the /wilted Rose ate at this time is nothing but small
terrorist groups scattered and looking for direction and the U.C.O. governs the
world with a no taxation policy and focuses its time on education and
betterment of the common man. Heroes from the first part of the war retire and
become everything from shopkeepers to governors and mayors it is truly a time
of profit and peace.
Section 6: When
someone says they are talking about WWIII, this is the time they are truly
talking about not the earlier U.C.O. and the Wiled Rose battles at the start of
this time. In history agents of the Wilted Rose worked tirelessly in secret to
reunify the monster kingdoms and to supply them with tech shields and laser
weaponry. The leader of the Wilted Rose make many dark deals with Rodan the God
of Hell and to Bones the God of the undead both granting him armies of demons
and horde of zombies, led by necromancy clerics and vampire lords. With the new
allies and weapons the Wilted Rose had stockpiled during the 500 years of
peace. They were almost ready but waited two more years until they had bought
enough governors and rulers of the territories that when they attacked they
would have places to get resources from.
Section 7: The
largest war in Mazith history in this section of time 10,000 died daily also in
this time both sides of the war achieved a full time space presents and
colonized many worlds of which they terraformed to be able to do so. While the
war in space was being won by the Wilted Rose the U.C.O. still was stronger on
the ground.
Dark: this time period starts at the end of
WWIII and before the world becomes
Livable
again.
Section 1: Cold
war breaks out on Rodans' Island and in a finale strike the wilted rose lunches
12 uranium atomic bombs and 10 plutonium bombs. The uranium bombs had a blast
yield of 1500 kilotons of TNT and contained 1400 pounds of uranium the
plutonium bombs which had a blast yield of 210 kilotons and was filled with
62.0 kilograms of plutonium. In addition to these were 32 terraforming missiles
which changed the planets look at a genetic level plus there were 45 mini bombs
that released everything from super flu, super creation and genetic mutations
across the world.
Section 2: There
is a 50-100 year of the planet dying off. The only living things that can
servie on the surface of the planet is the lycans, vamps, and the decayer
making these cursed races playable.
There are a few humanoids that make it underground to safety.
Section 3: Alicen
Roach was the first creature kin to thrive, she soon found others like herself
and the creature kin society begins. Making creature kin, felionians and canine
men and reptile men all playable.
Section 4: The
planet starts the heal itself and people start coming out of hiding . During
this section Alicen works with druids, rangers forest spirits and guides to
help heal the planet.
After dark: during this time period a lot of important
things take place.
Section 1: There
is 520 years of regrowth and life is normal with the exception that there is no
more tech as the Goddess Eve has banished all technology.
Section 2: Many
major cities are founded and become established. Magic City, Nipon, and Beast
Island are just a few to do so. About ½ of the Gods on the Gods list ascend
during this time as well.
Apocalypse: This time is after the peaceful time of
regrowth straight to the planet having to reset and heal itself once more.
Section 1: In this
time the son of the greatest thieve of all time wants to do one better than his
father. He first buys all the magic shops all over the planet and closes them,
he then has all people who can make magical items killed and burns libraries so
that no one can learn to do this magic. He open a magic shop on Bombay Island.
When all this is done he goes to his father boasting that he just stole magic
from the planet.
Section 2: Woodons
a rare race of merchants strip all minerals from mines this makes all things
made from minerals very valuable.
Section 3: A cult
leader named Puff has the intention of assassinating the members of the legend
group but before he can pull this off he, himself is killed. This action
started many things as he had time release bombs that would be triggered if
ever he should die. These bombs release 2 very distinct effects the first is
that all life forms intelligence and wisdom revert to the intelligence and
wisdom of a cave man. This part dies off in a few days. The other part kills
every one with a charisma over 25 and an intelligence over 21 killing all magic
users. The second part was known as the Glitter plague as she was his main
target.
Section 4: A
number of on going adventures and quest take place and will documented in
future books.
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